Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny (4 RP): Prerequisites: Aberration, construct, dragon, fey, outsider (native), or plant type Benefit: Tiny creatures gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Fey have the low-light vision racial trait.
"Moldborn STARTFEATS:1 SIZE:T MOVE:Walk,15,Fly,30ğACE:2.5 REACH:0 BONUS:STAT|DEX|2ěONUS:STAT|STR|-4ěONUS:STAT|INT|2 BONUS:VAR|HasLowlightVision|1ěONUS:VAR|Manueverability|2ěONUS:VAR|AC_Natural_Armor|1|TYPE=Base LEGS:2 HANDS:2 RACETYPE:Fey RACESUBTYPE:Moldborn TYPE:Fey CR:0 SOURCEPAGE:p.230"ĭesign choices, in case I made an oopsie:Ī fey is a creature with supernatural abilities and connections to nature or to some other force or place. Step 1, located race closest to what I wanted ( Galthain) step 2, copied their entry, and placed it in MCP_races.lst step 3, adjusted the values to reflect the design choices of the race. Race: Moldborn ( if a dragonborn takes drugs, and sleeps in an egg constructed from shiny things, someone who makes psychotropic drugs out of russet mold, gets the attention of the fairies, gets cursed by the fairies and wakes up tiny and with dragonfly wings has the same rights to a -born title as the big uns. The more you help, the more central a role that retiree will play. The char will then make a cameo appearance the next time my group needs the quest giver to be a wisened old adventurer that got off nicely and such. If you can do that, I can offer as payment the retirement of ONE character of yours, that you want to see taken care of, in a way and manner to be determined by you.
Hint me at the correct place, where it covers how to give my race the racial ability.
I do not know how, since the tutorials seem to not cover it.
with a single special ability, for my players. PCGen is super, PCGEN is awesome, PCGEN is excellent.